Daily Rewards
A seven-day cycle that gets better as the week goes on. Every day you log in advances it by one; the day you miss restarts it at day one.
The reward board shows the whole week at once — what you have collected, what today gives you, and what is waiting at the end. That is the point of it: the last day is worth substantially more than the first, and you can see that from day one.
How the streak works
- One day is one UTC day, not twenty-four hours from your last login. Logging in twice in the same UTC day advances nothing.
- Consecutive days advance the cycle. Day 1 → day 2 → day 3, and so on.
- A missed day restarts it at day one. There is no streak insurance and no way to buy a missed day back.
- The cycle repeats. Finishing day seven puts you back on day one with the week ahead of you again.
Your streak keeps counting past seven — the board shows where you are in the current week, and the streak number shows how many days you have strung together in total.
What the week pays
| Most days | GEARS, the in-game currency, in growing amounts |
| Some days | EXP, which raises your Account Level |
| The last day | the week’s largest GEARS payout and a block of EXP together |
Exact amounts are tuning and change as the game is balanced; the shape does not.
Daily rewards sit outside the daily GEARS cap — they are a fixed grant for showing up, not something you can farm, so capping them would only punish a player who raced before logging in.
You cannot miss it
The reward is credited when you log in, not when you tap the board. Opening the board is how you see what you got and what is coming — if you never open it, the reward is still yours. It opens by itself once a day and you can reopen it from the menu at any time.
Why it works this way
A reward that is the same every day gives you no reason to come back tomorrow rather than next week. A week that escalates does, and a board that shows you the last day from the first makes that reason visible. The missed-day restart is what makes the streak worth protecting — without it, the escalation would be a formality.
The last day pays currency and EXP rather than an item, so it is worth the same whatever you already own — a free item is only a reward the first time you get it.
Related: Quests, Levels & EXP, GEARS.
Rewards are credited to your account automatically. The panel confirms what you received — there is nothing to lose by closing it.