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PlayingControls & Racing

Controls & Racing

Data Racing rides like Trials or Line Rider crossed with a crypto chart — momentum, timing, and clean landings decide everything.

Controls

KeyAction
Up / WGas
Down / SBrake (slows and holds — never reverses)
Left / ALean back / backflip in the air
Right / DLean forward / frontflip in the air

On touch, the screen splits in half: on the ground, right is gas and left is brake; in the air, right flips forward and left flips back.

The ride

  • No jump button — jumping is automatic. Carry speed off a real crest or gap edge and you launch. Setting your landing angle in the air is the core skill.
  • On the ground the bike balances itself; lean only matters in the air.
  • Manage your speed to clear gaps cleanly. Too slow and you come up short; too fast into a bad angle and you wipe out.

Tricks

Full rotations score as backflips and frontflips. Two or more in one jump is a crazy; long, clean airtime without spinning is a superman. You must land it clean to keep the points — a crash forfeits the trick. Skimming a hazard by a hair without touching it is a bonus save.

Crashes & respawn

A crash never ends your run. A bad landing angle, landing upside-down, falling out of the world, or getting caught behind the liquidation wall — an invisible kill-line pinned to the left edge of the screen that keeps you moving forward — sends you back to the last checkpoint and you keep going. Respawns cost a little time on your final score.

Finish

Crossing the finish line locks the camera and coasts the bike to a smooth stop. Your time (fastest wins) and top speed show on the result panel. Time is the score; a clean, fast finish is the goal.