Controls & Racing
Data Racing rides like Trials or Line Rider crossed with a crypto chart — momentum, timing, and clean landings decide everything.
Controls
| Key | Action |
|---|---|
| Up / W | Gas |
| Down / S | Brake (slows and holds — never reverses) |
| Left / A | Lean back / backflip in the air |
| Right / D | Lean forward / frontflip in the air |
On touch, the screen splits in half: on the ground, right is gas and left is brake; in the air, right flips forward and left flips back.
The ride
- No jump button — jumping is automatic. Carry speed off a real crest or gap edge and you launch. Setting your landing angle in the air is the core skill.
- On the ground the bike balances itself; lean only matters in the air.
- Manage your speed to clear gaps cleanly. Too slow and you come up short; too fast into a bad angle and you wipe out.
Tricks
Full rotations score as backflips and frontflips. Two or more in one jump is a crazy; long, clean airtime without spinning is a superman. You must land it clean to keep the points — a crash forfeits the trick. Skimming a hazard by a hair without touching it is a bonus save.
Crashes & respawn
A crash never ends your run. A bad landing angle, landing upside-down, falling out of the world, or getting caught behind the liquidation wall — an invisible kill-line pinned to the left edge of the screen that keeps you moving forward — sends you back to the last checkpoint and you keep going. Respawns cost a little time on your final score.
Finish
Crossing the finish line locks the camera and coasts the bike to a smooth stop. Your time (fastest wins) and top speed show on the result panel. Time is the score; a clean, fast finish is the goal.